The Chaos Engine  

Go Back   The Chaos Engine > The Games Industry > General Gossip, Troll Wars & Game Development
Register FAQDonate Members List Calendar Arcade Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 25-03-2012, 01:10 PM   #1
NovoGeek
Literate Troll
One Of Us
 
NovoGeek's Avatar
 
Join Date: Oct 2009
Location: Durban, South Africa
Posts: 120
NovoGeek is on a distinguished road
Thanks: 57
Thanked 37 Times in 20 Posts
Groans: 0
Groaned at 0 Times in 0 Posts
Thumbs up Re-Spawn: Pre-release Game Play Test...

I have just finished uploading some in-game video footage of the Pre-release Game Play Test for Re-Spawn. Thought it might interest someone, and hopefully drum up a little support for the game ... prior to me launching the DEMO and starting my funding drive.


To view links or images in this forum your post count must be 10 or greater. You currently have 0 posts.


There are currently a few issues on this release:
  1. Physics: 2 of the soft-body flags didn't drape properly, this has since been fixed.
  2. Sound: The Mamba has a bit of a sound glitch, this has also been fixed.
  3. Sound: The rigid-body crates slide sounds is annoying, I have since acquired some better ones.

A few more items need to be added to the level in question:
  1. Lighting: Some extra lights need to be added and the actual light models need to be placed.
  2. Sound: The siren and flashing red light needs to be activated, this is used to indicate when a next wave is in-bound.
  3. Physics: The exploding barrels need to be added, these can be used to cause an area damage to nearby clones.

Finally a few modifications to the GUI need to be made:
  1. Option GUI: This needs to be finalised and converted to the new GUI theme.
  2. Scroll Bars: These need to be converted to the new GUI theme.
  3. End Game GUI: This needs to be changed to the new GUI theme.

Other then that, the Internal Demo of the game will be ready to go by the end of this coming week. Those that wish to have access to it, please contact me through e-mail or Facebook. The Internal Demo will not have the High Scores and Profile areas activated, its main purpose is to gauge the game play on different hardware and to see if the implementation of game levels (i.e. Easy, Medium, Hard, etc.) will be needed.

Once again, good luck with your projects.
NovoGeek is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 02:51 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.