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Old 02-02-2008, 07:31 AM   #1
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Actual drawing

Hi, I was wondering how much pencil-to-paper drawing is required as a game artist. The thing is, I'm handicapped and can't physically draw, I can only use a mouse.
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Old 02-02-2008, 10:26 AM   #2
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Depending on the type of game you'd be working on and the type of games artist you want to be would depend on how much pencil-to-paper artwork would be needed. In big studios there are usually lots of different types of artist, and some 3D guys never do sketching as the studio hire professional illustrators to prepare concept work. For smaller studios you're more likely to do a bit of everything and may require some sketching. In the days before Wacom tablets I used to do a lot of 2D sketching with a mouse however - and got quite good too. It's not ideal but as long as you can translate an idea across to a designer/coder/producer or whoever then you'll do fine. All the best.
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Old 02-02-2008, 11:08 AM   #3
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I would say that in my many years in the games industry I have never seen an artist pick up a pencil. Some have pencils on their desks so I might be looking at the wrong times. But I can't recall seeing much sketched concept stuff either (although we have outsourced for manually drawn concept work).

One guy recently told me he tried to do some watercolour work at the weekend but got very angry at the lack of 'undo'.

So what I'm saying is I doubt it's a problem at all.
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Old 02-02-2008, 02:07 PM   #4
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We're a proper artist bloke to do most sketching, but we've lee way to do what will fit with a spec we're given, junior artists have to sketch a rough idea, mostly to show some of the details they plan on doing, and these are really rough, but some people also use sketcher and knock a scribble out on the puter which works just as well.

Being able to draw is always handy, but it's not a necessity as long as you can communicate your ideas coherently....
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Mutts nuts.
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Old 02-02-2008, 08:27 PM   #5
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Thanks all.
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Old 03-02-2008, 02:40 AM   #6
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Hi, I was wondering how much pencil-to-paper drawing is required as a game artist. The thing is, I'm handicapped and can't physically draw, I can only use a mouse.
Shouldn't you be busy getting your sister to pour scotch down your feeding tube?

Nice to see you here. There's a lot of good info scattered about.

Mods: this kid is eager to learn and pretty damn sharp. I'm trying to get him and internship at my studio. PM me for details.
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Old 03-02-2008, 10:45 AM   #7
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Drawing with a pencil or tablet isn't really neccessary in many positions, though I think you'd have a lot of trouble if you wanted to be a concept artist. Of course, if you can draw well with a mouse I doubt it matters at all.

I have been in the games industry nearly 5 years now, and only recently have I done any drawing other than really rough little sketches to visualise what I am going to make in 3d or for a texture. For the last few months I've just been doing 2d stuff, so I've had to do a lot of neat drawing with a tablet, and a lot of sketches on paper. However, the lead artist at my company mostly works in 3d and when using photoshop draws with the mouse and tends to use a lot of filters to get stuff made, which nobody ever complains about.

I'm sure you'll be fine
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Old 03-02-2008, 12:02 PM   #8
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I wouldn't have thought it'd be a barrier to 90% of the art related positions.
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Old 03-02-2008, 12:41 PM   #9
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it *might* become relevant if you were to do texturing, concept art or such (or anything that would require you to use a wacom tablet), but most artists I've worked with have used mice.

Can I ask what the nature of your disability is?
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Old 03-02-2008, 04:25 PM   #10
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it *might* become relevant if you were to do texturing, concept art or such (or anything that would require you to use a wacom tablet), but most artists I've worked with only ever use google or a texture archive for their textures.
Fixed that up for ya...
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Old 05-02-2008, 04:59 PM   #11
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sheeeeiiiiiit - he's onto us!
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Old 05-02-2008, 06:20 PM   #12
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whatever gets the job done, deeeewd. There's nothing I'd rather do than paint my own textures all day long, but it just takes to effing long, and unless it's required by the style of the game, what's the point.
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Old 07-02-2008, 11:02 PM   #13
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I always prefer an artist who can draw, or at least have *some* actual artistic ability. A good eye, good taste and good ideas are most important to me.

I've been at plenty of companies over the years where artists just don't have a good eye and tend to dazzle with a load of garish flashy detail, but the actual foundations are all wrong. There's a shocking number of maya and photo texture manipulator artists in the games industry who are quite frankly shite, but, bums in seats, eh?


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I'd tell you to learn about painting, concentrating on dividing space up into nice compositions and lots and lots of colour theory. Concentrate on these whilst building your own style and ideas.


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Old 08-02-2008, 07:46 AM   #14
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I've been at plenty of companies over the years where artists just don't have a good eye and tend to dazzle with a load of garish flashy detail, but the actual foundations are all wrong. There's a shocking number of maya and photo texture manipulator artists in the games industry who are quite frankly shite, but, bums in seats, eh?
True, but that's also why I said it generally isn't a barrier. It won't stop you getting work.
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Old 08-02-2008, 04:04 PM   #15
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True, but that's also why I said it generally isn't a barrier. It won't stop you getting work.

Yeah, if we're honest, to get in the games industry as an artist, you just need to have learnt how to use Photoshop and Maya + have access to a bunch of dirty concrete and metal plate photos.
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