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| #61 | ||
Industry Veteran One Of Us Join Date: Jul 2004 Location: Maryland, USA Posts: 5,594 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Thanks: 2,704 Thanked 2,473 Times in 970 Posts Groans: 64 Groaned at 68 Times in 43 Posts | Quote:
__________________ -Eva "Believe those who are seeking the truth. Doubt those who find it."-Andre Gide | |
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| #62 | ||
Lurker Not From Round Here Join Date: Jun 2010 Posts: 2 ![]() Thanks: 0 Thanked 0 Times in 0 Posts Groans: 0 Groaned at 0 Times in 0 Posts | Quote:
Actually, if your game is not something with mass appeal (ie: a niche game, which most are) and you make it EASY and SAFE for anyone to pirate it -- you will lose money. If you really want to stop piracy's negative effects use significant online content and a key code activation like blizzard does with their games. It's simple, very hard to pirate beyond a cracked single player version of the game that can't be patched. This gives potential buyers / pirates the chance to try the game out in single player and see what the controls are like, game stability, gameplay, storyline, graphics, etc. If they like what they see they'll buy it, but otherwise... Don't get me wrong -- I'm with you when it comes to software piracy being a form of advertisement. I'd even go so far as to say the government should make it illegal for a video game to be sold without releasing a game without a VERY playable demo. As I said, I am a long term gamer and the #1 thing that boils my blood is paying for a game that looked good at first glance / in the trailers and then realizing it's TRASH. | |
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| #63 | |
Lurker Not From Round Here Join Date: Nov 2008 Location: Copenhagen, Denmark Posts: 3 ![]() Thanks: 0 Thanked 0 Times in 0 Posts Groans: 0 Groaned at 0 Times in 0 Posts | Have any of you considered the piracy issue relating to people in countries where people generally can't afford to pay what we ask for games? I remember going to russia on a research trip (for a game) and found a recent game I had worked on in 5 different (and very nicely translated) versions on the shelves at the price of $2 (they all claimed to be genuine copies). I thought it was fine. We would never be able to make money on a AAA game in a $2 market anyway but I (as a gamedeveloper) was ofcourse pleased that alot of people were enjoying the game (and we sold plenty of copies 'at home'). |
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