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Photon 01-01-2011 01:04 PM

Happy New Year (same as the old one plus or minus 10%)
It would appear that the year has gone and changed on us, and traditionally at this sort of time one is supposed to issue salutations and congratulations on the new birth.

Well, I've been rather puzzled as to what to think of this last year... In many ways it has been one of disaster, with many a dead company and forced moves to pastures new (for better or for worse). People seem keen to foretell the end of days for the games industry, given the (not so) slowly shrinking pool of companies.

The thing to remember though (and I appreciate many of you may not be old enough to remember) is that we have been here before (and survived!). Back at the end of the Amiga was the first big one I remember, and then again when the Playstation ushered in an era of 3d which some shops just plain could not cope with.

The trick here is to adapt to survive (and to continue to do so), something which the music and movie businesses still refuse to accept, but I have bigger hopes for our little industry. The reason for this faith is the tremendous successes of various indie games last year. Who would have predicted the rollercoaster success of something like minecraft? How else other than indie production would we have got such treats as Super Meat Boy and VVVVVV? What risk averse major player would have bankrolled games like Osmosis and Eufloria/Dyson? (apologies to any of the big names I didn't mention, my memory is weak, and I am not sure what games happened last year).

The point being that in the heat of the furnace, new gems are formed, and I for one welcome the reminder that what we are about is making games and entertainmentand that not every game has to be AAA big budget, something we seem to loose sight of when serious money becomes involved.

Heres to more of the same in the coming new year!


urgaffel 01-01-2011 02:30 PM


Originally Posted by Photon (Post 675595)
...Heres to more of the same in the coming new year!

Slightly fewer closures would be nice though.

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